![]() The music on the other hand is a mixed bag. Regardless of which way you choose to play Ittle Dew 2, the same will still look fantastic thanks to the cell-shading. Plug your Switch into the dock, however and you’ll be treated to a lovely boost in visual quality, with better lighting that really makes the artstyle shine, especially in one particular screen connecting a Forest to a Snowy Mountain Area, where the camera tilts to show everything from a front-facing point of view instead of an overhead one, which shows off the extra touches between modes a lot better than any other screen in the game. (Which only worked well on the eyes in handheld mode due to the small size and simplistic nature of that map) In portable mode, this looks rather good, with everything being good on the eyes, from easy-to-read text to the optional map being a lot more efficient and better designed than the one from Cave Story+. ![]() While the first game (a title I have not played for myself, sadly) used a distinct 2D artstyle with fuzzy outlines, Ittle Dew 2 retains the general look of the prior artsyle but takes it into a three dimensional perspective, slightly giving the camera a bit of a tilt in order to display the new 3D models for the characters and environments. Not much of a detailed story, but instead there’s a lot of humor and nods to other franchises, along with nods to the first game. In this action-adventure game, you take control of an explorer named Ittle and her friend Tipsie as they go on an adventure to build a raft in order to escape the island they’re on. Thanks to Nicalis for the review code Title: Ittle Dew 2+
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